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#gamedev

144 posts132 participants2 posts today

I finally implemented a feature in Knight George I had planned several years ago: displaying different gamepad icons depending on the one you choose in the options!

The 3 main console pads are there, plus a generic one for any other gamepad.

I had initially hoped for some automatic detection of the gamepad's type, but alas there is no truly reliable way to do so in Game Maker 😩

Lowkey thinking about maaaybe making a book/web page/cheat sheet/etc about implementing various 2D grids (square, triangular, hex, irregular) and relevant algorithms in the context of game development. Is there something like that already? What would you put there?

Btw I know of
@redblobgames.com amazing hex grid pages, don't link me to those :)

Hey Godot bubble! Question from an "I opened the program for five minutes" newbie:

How well do Godot plugins work with each other? I was considering giving making a point and click adventure a try and Godot was recommended to me. After some research I found an interesting plugin supporting this kind of game specifically (Popochiu). However, I am definitely going to need Orchestrator for visual scripting as well. Would using both cause trouble?